The EV3 Brick display allows you to interact directly with the motors and sensors without needing to connect to a computer. In addition to settings and Brick information, you can run any downloaded program on the Brick. As well, there are preinstalled apps on the Brick that you can use to test your motors and sensors.
- [Voiceover] Navigating the menu of the EV3 brick…is done through the buttons on the front.…To turn on the EV3 brick press the center brick button,…at which point the starting screen appears…and the brick status light turns red.…When the light turns green the brick is ready for me to use.…There are three items that always appear…at the top of the screen.…The wireless connection status icons…indicates whether Bluetooth, WiFi,…or neither has been enabled.…As well it indicates the status of the Bluetooth…or WiFi connection if either has been enabled.…
In this case I have Bluetooth enabled…and communicating.…There's the name of the brick.…By default the name is EV3,…but this can be changed in the brick's settings.…The battery level icon tells me how much juice…is left in my battery…and whether it needs to be charged or changed.…In the main area there are four tabs…for the four different screens that I can interact with.…To switch from one tab to the next…I can press the left and right brick buttons.…
To navigate through what is on each screen…
Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
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