Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
- Opening up a new box of Legos is always exciting, but the Mindstorms EV3 kit is a very different kind of Lego kit. What is the large brick with a screen and buttons? How do I use these sensors? And how does it all come together as a Lego robot? I'm Olivia Chiu and I'm an engineer who's still a big kid at heart and I love Legos. In this course, I'll introduce you to the unique components in the Mindstorms kit that you can use to build your own robot. Including motors, sensors and the EV3 brick itself.
(motor whirring) Then, I'll show you how fun programming can be as I explore the Mindstorms software to communicate with those motors and sensors. (motor whirring) Finally, I'll show you how to put it all together, to make a robot that moves and interacts with the world around it. (motor whirring) This course will give you the tools you need to bring your own robotic creations to life. - [Robot] Hello, I'm a robot. (motor whirring) (robot chimes) - So open up your box of Legos, it's time to get building with Lego Mindstorms EV3.
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
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