The LEGO Mindstorms EV3 Brick has a demo program preinstalled on it that you can run. However, if you want to create a new program and, in particular, a more sophisticated program than simple motor movement and sensor monitoring, you will need the full LEGO Mindstorms EV3 programming software environment. Olivia will show you how to install the Mindstorms software on your Windows computer.
- For this course, I'll be using LEGO Mindstorms…EV3 Home Edition software, which is…an integrated development environment.…I'll walk you through getting and installing the…software on your Windows computer.…To get the installer, go to the download page at LEGO.com.…You'll see two download links and system requirements…for your Windows machine to run the Mindstorm software.…Be sure to check these requirements to ensure smooth…installation and performance of the software.…I'll choose the one labeled Download for Windows.…
After the installer has finished downloading,…I'll click on the exe file to start the installer.…I'll click Yes to allow the installer to make…changes on the computer and wait…as the installer is extracted.…After the installer has finished extracting, I'll…click next to start the process.…I can select the directory of where to install…the software, which I'll leave as the default location…in Program Files.…I'll click next, and continue through the prompts,…agreeing to the license agreements.…
Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
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