The Hardware Page in Mindstorms provides information about the brick connected to it and other available bricks detected. The location of the motors and sensors on the brick are displayed on the page, along with the measurements associated with each motor and sensor. Having these details easily accessible makes programming with them simple.
- [Voiceover] The hardware page provides information…about my connected EV3 brick.…It is located here on the bottom right…of the programming interface…and consists of three tabs.…As the name suggests the brick information tab…provides information of the currently connected brick.…If no brick is connected this tab is blank,…but once I connect my brick I can see details…that include the brick name, the battery level,…which is full, the firmware version,…the connection type, and the amount of memory used.…
There are also buttons to quickly launch…the wireless setup tool and the memory browser.…I'll go to the port view tab,…which displays the motors and sensors…connected to the brick.…This is automatically populated when the brick…is connected to the Mindstorm software.…I can see that this brick has a medium motor…connected to port A,…large motors connected to ports B and C,…a light sensor in port one,…a touch sensor in port two,…and an IR sensor in port three.…
The port view also displays specific measurements…for the motors and sensors.…
Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
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