The Lobby is the starting point whenever you start LEGO Mindstorms EV3. It is where you can access all the projects you’ve worked on or find inspiration for starting a new project. There are links to documentation, videos and newsfeeds to find any information you need while working on a Mindstorms project.
- [Voiceover] When I launch LEGO MINDSTORMS EV3,…it starts here in the Lobby.…The Lobby is where you can easily navigate to projects…and access documentation.…While working on a project,…we can always return back to the Lobby…by clicking on the Lobby tab.…If you ever want inspiration on what to build next…or need further programming instructions,…you can look at the five robot missions…that are included with the MINDSTORM software.…These robots in the Lobby are five different projects…with instructions on how to build each robot…and program them.…
I'll click on a robot and it gives me a short description…about the robot and what it can do,…along with a short video that demonstrates its capabilities.…For example, the EV3RSTORM robot has an infrared sensor…that allows it to detect objects,…follow the Infrared Beacon,…and receive remote commands.…To see how to build and program this robot,…I'll click on Build & Program…and I see the step-by-step build instructions…like you'd typically get for a LEGO model.…
The Build & Program instructions…
Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
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