The EV3 Brick is the brains and control center of your robot. It is used to control the motors of your robot, and to collect and interpret the information from the robot’s sensors. Programs and files you create can be downloaded to and run on a connected EV3 Brick. For a bigger and more complicated robot, you can even daisy chain multiple bricks together.
- [Voiceover] EV3 Brick is both the brain of the Robot…and it's power supply.…It controls motors and monitors…and the various sensors that can be attached to it.…I can down load multiple programs…and files to the EV3 Brick,…and use the buttons on the Brick to start…and stop Programs directly.…The're number of different ports on the top…and bottom of the brick.…On the top is a USB port…for connecting the Brick to a computer.…So I can upload my programs…and related files to the Brick.…
And communicate with it…through the Mindstorm Software Environment.…The four ports next to it,…are used to connect motors to the Brick.…On the bottom of the Brick…are four more ports…to connect sensors to the Brick.…Be careful not to mix up…the motor and sensor parts,…or else you'll get errors…and unexpected behaviors…when programs execute.…On one side of the Brick…is a speaker that will play…all the sound effects in my program.…So sound is important in my program…I'll be sure not to cover the speaker…with other parts of the Robot.…
On the other side of the Brick…
Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
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