The Hardware Page Controller can be used to manage the download and execution of your program on the EV3 Brick. You can decide to run your program immediately after downloading it or to navigate to the program later on the EV3 Brick and run it from there. You can also choose to run only a portion of your program.
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- Exercise Files
- [Voiceover] In this video…I'm using the Tracker Robot model.…I've created a handout documenting which robot model…I used in each video.…If a model isn't used,…the components I used are listed instead.…You can find this in the exercise files.…This course has not been prepared,…approved or endorsed by the LEGO group.…I have 04_03_Run open for the small program…that I've put together.…In this program,…I turn on the large motors, wait one second,…turn off the motors,…then turn on the medium motor,…wait another second,…and finally turn off the medium motor.…
When I'm ready to download and run my program,…I go to the hardware page controller…and the EV3 icon is red which indicates…that my EV3 brick is connected.…(electronic jingle)…(motor whirring)…I see that my robot's large motors have turned…for one second,…and then my medium rotor turns for another second.…While the program is executing,…the download and run button becomes a stop button.…If my robot starts moving…and acting in a way that I don't want,…I want to be able to abort or stop the program immediately.…
Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
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