Adding sound to your Mindstorms programs is great way to provide additional feedback and fun to your robot. In addition to the many sound files that come with Mindstorms, you can create your own with the use of the Sound Editor tool. The tool allows you record and edit any new sounds you want to add to your projects.
- [Voiceover] Mindstorms has a variety of sound files…that you can use to play on the EV3 brick…as a part of your program.…They can be used to indicate…what the robot is doing,…or what it has found.…I've opened the project 09_01_Sound_Start,…with a move steering block…that is configured to make my robot spin.…To add a sound for my robot to play…when it's done spinning,…all I have to do is use the Sound Block…from the Actions Palette.…The volume and the play type…can be adjusted for the sound played.…
I can see that there are three options…for the play type.…Wait for Completion will play the sound…and wait until it finishes…before my program continues on to the next block.…Play Once will play the sound,…and immediately continue to the next block…without waiting for the sound to finish.…And Repeat will repeatedly play the sound…and immediately continue to the next block.…It will also play the sound over and over…and over again,…until my program comes across another sound block.…
I'll select Wait for Completion for this sound.…
AuthorOlivia Chiu Stone
Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.