LEGO Mindstorms EV3 comes with a library of images that can be displayed on the EV3 brick. But you can create your own personalized images to be displayed when running your programs. With the help of the Image Editor tool, you can customize your images to help enhance the look and behaviour of your robot.
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- Exercise Files
- [Voiceover] Mindstorms comes with a library of image files…that can be shown on the EV3 bricks display.…I've opened project 09_02_Image_Start,…which uses a loop and a display block in image mode…to show an image on the bricks display.…I can pick a Lego image by clicking on the Filename selector…and selecting an image from the Lego image files folder.…I can also make or edit my own with the image editor tool…found in the Tools menu.…The main editing area shows small boxes representing pixels…of the EV3 Brick Display,…which is 178 pixels wide and 128 pixels high.…
I can immediately start creating an image from scratch…using the Drawing Tools along the left side of the Editor.…There are tools to create simple shapes, lines and text.…However, I can also import and edit an existing image…that I would want to display on my brick.…The image editor is able to open…the following image file types.….rgf is a Lego Mindstorms EV3 Robot Graphics File type,….jpeg, .png, and bitmap…are the types that you'll find most commonly used…
Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
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