Documenting your project is very important. When you come back to a project weeks or months later, you’ll have documentation to help you remember how your robot was built and what the programs do. It’s also really important if you’re sharing or collaborating with others. The Content Editor is tool that lets you use images, videos, text, sounds and build instructions to document your robot project in a variety of different layouts.
- [Voiceover] Whenever I open a project in Minstorms…the Content Editor is open on the top right…corner of the window.…This is a place to document what is in my project…and what the programs do.…I can edit pictures, videos, build instructions,…and descriptions.…I've opened 07_01_Content_Start…and it contains two programs that interact…with the IR beacon.…I want to document this project…so I can share it with others…or remember what it contains when I come back to it later.…To edit the content, I'll click on the Edit View mode button…and see the options to add and edit the content.…
My content can have multiple pages.…On the first page, I want to add an image of my robot…so I immediately know what robot this project…is meant to be used with.…I remove the default text placed on the first page…by clicking on the X in the top right.…I'll select the image icon…and click the Select Image button.…I can select any PNG or JPEG image…and click Open to use it.…In the Chapter Seven folder,…I have a Shared Assets folder with images and a video…
Learn how to unpack the hardware, connect to the programming interface, run prebuilt programs, and control the motors and sensors. Chapter 6, "Adding Flow to a Program," covers advanced programming topics such as transferring data between blocks, using variables to store temporary data, programming conditional logic, and looping actions to run again and again. By the end of the course, you'll have the skills to bring your own robotic creations to life.
- Installing the LEGO Mindstorms software
- Exploring the programming interface
- Connecting to the EV3 brick
- Downloading and running prebuilt programs
- Coordinating motor movement
- Calibrating the sensors
- Transferring data with data wires
- Adding logic with switch blocks
- Looping actions
- Troubleshooting problems with LEGO Mindstorms
- Broadcasting sounds and displaying images
- Updating LEGO Mindstorms
Skill Level Beginner
1. Getting Started
3. Explore a New Project
4. Connect with the EV3 Brick
5. Program Movement and Sensing
6. Adding Flow to a Program
7. Document Your Work
8. Troubleshoot Problems
9. Extra Tools
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