From the course: MicroStation 3D Essential Training

Graphic user interface and seed file - MicroStation Tutorial

From the course: MicroStation 3D Essential Training

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Graphic user interface and seed file

- [Instructor] Welcome, we're going to go ahead and talk about the user interface first. So I'm going to go ahead and start the software. In order to take a look at the interface, we'll go ahead and create our first project file at the same time. So I'm going to start here, in the file open dialog box and we'll click on the new file icon. This will take us to the new file dialog box. Now down here at the bottom, you'll see a selection here called seed. What a seed file is, is a template file or a startup file for our drawing project. We're going to be doing three-dimensional drawing so we're picking seed3d for our drawing file. It you want to look at the other files that are available for seed files, you can hit the browse button and then we have one for 2D files, ModelSeed and transeed but the one we want to stick with is seed3d. Then we'll go ahead and name our project. So we're going to be calling this Project #1_01_01 Please use this format when you do these projects. I've already created a folder called Project Files on my desktop but you can choose to put this on your flash drive or wherever else you want to save your files. You just want to make sure that you keep all the project files for these projects within the same main folder and then later on we'll create subfolders for the other projects. OK, so you've created the file. Now we're going to hit open to open it. This will take us into the interface. So you should see pretty much this same setup for your program, unless you've already used Microstation before and maybe opened up some other tool pallets. This is setup with the default setting. Let me just go over the main categories here for the user interface. So we have tool boxes. Up here at the top we have the attributes tool box. This is for layers, line weight, line color, line style, transparency and then we also have the primary tools. This is used to access the level manager, level display and there's some other things here that we'll hit as we work our way through these projects. I'm not going to cover every single tool that you see in these tasks. We'll wait until we actually need the tool and then I'll explain what the tool is used for. You can dock these back up on the top here, just by dragging by the title bar and then docking them up at the very top. Let's go ahead and open up our first tool pallet that we need to add. I'm going to go here to tools and then we'll click on standard and then this has the new open, save and so forth, print, undo, redo, copy, cut, copy, paste, that kind of thing. Let's go ahead and dock that up here at the top. So now that we have our interface setup, let me just go over to the left here and this is our task manager. This is the main task with our major tools that we use. Later on, we'll be able to take these tools and open up sub tool boxes that go with these. Then we have drawing task. We use this for our two-dimensional lines, copy, trimming, that kind of thing. Then down here is our text. We'll use this when we get to the dimensioning part of our three-dimensional solid. Then down here is our feature modeling task. That's the other task that you'll mainly be using for these projects. This is for three-dimensional modeling and we'll cover these tools as we need them, as we progress through the projects as well. Then lastly, we have the view windows. We have the standard orthographic views, top, front, right and isometric. This tool here in the middle or this icon in the middle is for the auxiliary coordinates system. This is placed to mark where the origin of the particular view is. We're not going to be using this for the first project so later on we'll show you how to turn that off. OK, so I think we're all set with the graphics user interface so then we'll go into talking about the preferences settings.

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