From the course: Meshmixer Essential Training
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What are separate bodies in Meshmixer? - Meshmixer Tutorial
From the course: Meshmixer Essential Training
What are separate bodies in Meshmixer?
- [Narrator] It's very good to understand how Meshmixer treats separate objects in a scene. This is the default bunny and because we're going to be dealing with objects in these videos, I'm going to go up here to View to Show Objects Browser. The object browser pops up and it says that we have one object in here called bunny.obj. You can always double-click on this and say first bunny if you want, totally fine, and rename objects inside of here. Now, first you might think that every separate object inside of Meshmixer will show up as a separate object in the object browser. That's not true, so we'll go in and say Select, select this part of the ear and delete it. We now have two separate objects, the top of the ear and the body of the bunny. But they're not showing up in the object browser. So think of these objects inside of here as containers. This object still belongs to this bunny. If we hit the T key for Transform, all of the objects still move all together because this belongs…
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Introduction to multiple objects in Meshmixer1m 18s
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What are separate bodies in Meshmixer?4m 19s
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Why do separate bodies matter? Booleans and exporting3m 2s
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Overview of the Object Browser and view modes5m 24s
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Booleans revisited and defined7m 4s
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Boolean Union changing sizes5m 19s
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Boolean Union success via remeshing6m 59s
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Understanding world and local coordinate systems6m 21s
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To be exact: Aligning objects8m 46s
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Select everywhere: Shared and non-shared frame3m 30s
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Using attraction and repulsion8m 48s
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Using the measurement tools to analyze objects6m 32s
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