Join Nick Kloski for an in-depth discussion in this video Using Face Groups, part of Meshmixer: Sculpting and Shaping.
- [Instructor] This video is on Face Groups…and why they're very very powerful inside of Meshmixer…and why you should learn how to use them.…Face Groups allow you to work on one part of your mesh…and not the other part.…Very simply, you can go into Select,…select a part on your mesh like this,…and go to Select, Modify, Create Face Group.…You see the Face Group is created here.…Now, this is not actually coloring the mesh.…This is just denoting that there's a Face Group.…If you don't see this,…make sure a couple of things are true.…
Under Shaders, you want to pretty much be using…the default Meshmixeer shader, which is the second one over,…so drag this into your view.…If you don't see this Face Group, hold down the space bar…and make sure you have clicked on this right here.…This color right here is Paint Vertex color,…and this is the color that would come out…when you 3D print these in a color process,…but they're not tools that you would use in Meshmixer…to manipulate the model.…
Hold down the space bar and make sure that this one is…
This course was recorded and produced by HoneyPoint3D. We're pleased to host this training in our library.
- Smoothing and flattening
- Volume sculpt vs. Surface sculpt
- Using Face Groups
- Creating sharp features
- Useful shortcuts
- Preventing out-of-control meshes