From the course: Meshmixer Essential Training
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Understanding world and local coordinate systems - Meshmixer Tutorial
From the course: Meshmixer Essential Training
Understanding world and local coordinate systems
- [Instructor] Let's talk a little bit about local and world coordinate systems and some of the options in the transform widget. We have a bunny right here, and we see in our object browser that we just have one object. And if you don't see the object browser, you can always go up to view, show or hide objects browser right here. So I'm going to create a duplicate bunny by going into edit to duplicate. It creates another one right where it is. Press the T for transform key and transform it and move it over a little bit and accept. So we have two bunnies right now, separate objects. We'll talk a little bit about coordinate systems. If you press the T key, you bring up the transform widget. This is used in all sorts of different tools inside of Meshmixer, and it's good to know how you're going to be moving objects in space. So we have some different options here, local, world, the L and the W, the S and the A. I talk about this also in the reference video for the transform tool, so I…
Contents
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Introduction to multiple objects in Meshmixer1m 18s
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What are separate bodies in Meshmixer?4m 19s
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Why do separate bodies matter? Booleans and exporting3m 2s
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Overview of the Object Browser and view modes5m 24s
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Booleans revisited and defined7m 4s
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Boolean Union changing sizes5m 19s
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Boolean Union success via remeshing6m 59s
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Understanding world and local coordinate systems6m 21s
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To be exact: Aligning objects8m 46s
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Select everywhere: Shared and non-shared frame3m 30s
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Using attraction and repulsion8m 48s
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Using the measurement tools to analyze objects6m 32s
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