From the course: Meshmixer: Function and Command Reference
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Shaders overview - Meshmixer Tutorial
From the course: Meshmixer: Function and Command Reference
Shaders overview
- [Instructor] This video is on the different shaders you can use. Some of the shaders that you can use are purely aesthetic, they're only for looks, and some are functional. There's a lot more aesthetic ones than there are functional ones. So we're going to start here with a 3D scan I did using 123D Catch of a bamboo tree here in my office. So shaders, the first one is an aesthetic one. I'm going to zoom in here. And how you use shaders is you click on the shader and drag it into your scene. You can drag it on your model, or just into your scene, to do the shading. Now you see that this is just kind of a shiny metallic shader. It's nice and pretty, but it's not one that you should, you know, always use, because the shininess can kind of get in the way of doing things. Click on Shader, the second one over is the main Meshmixer shader. This is a very nice one to use because it shows all of the Meshmixer-specific features, like face groups and open boundaries and all sorts of different…
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Contents
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Inspector4m 17s
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(Locked)
Layout and Packing4m 16s
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(Locked)
Measure11m 2s
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Orientation7m 33s
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(Locked)
Overhangs11m 28s
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Slicing4m 21s
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Stability4m 19s
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Strength4m 23s
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Thickness5m 8s
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Units and Dimensions4m 8s
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Units and Dimensions measurement addendum3m 21s
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Add Tube6m 9s
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Align6m 22s
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Close Cracks1m 42s
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Create Pivot8m 9s
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Duplicate1m 11s
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Generate Complex7m 33s
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Generate Face Groups4m 15s
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Hollow6m 42s
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Make Pattern18m 44s
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Make Slices3m 43s
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Make Solid5m 55s
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Mesh Query4m 15s
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Mirror1m 51s
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Plane Cut6m 31s
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Separate Shells4m 57s
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Transform5m 20s
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Unwrap and Export as SVG2m 56s
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Align to Target4m 38s
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Attract to Target4m 29s
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Bridge7m 13s
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Discard47s
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Erase and Fill3m 6s
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Extract3m
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Extrude5m 43s
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Fit Primitive7m 16s
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Flip Normals5m 39s
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Join2m 5s
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Offset4m 10s
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Plane Cut3m 47s
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Reduce6m 38s
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Remesh9m 44s
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Separate53s
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(Locked)
Tube Handle3m
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(Locked)
Weld Boundaries4m 6s
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