Join Nick Kloski for an in-depth discussion in this video Overview of the Object Browser and view modes, part of Meshmixer Essential Training.
- [Instructor] This is an overview of the object browser. When you use some tools the object browser will appear. But if you want it to appear on its own, go to View to Show Objects Browser. You get the object browser here. It shows all of the objects in your current file. Right now we just have the bunny. If you double-click on this you can innate name this a little bit more better for you so we're going to say OriginalBunny here.
So that's via double-clicking. If I wanted to make another copy of this I could certainly go to Edit + Duplicate. But a shortcut for that is clicking on these interlocked rectangles here, which will create a copy. It creates a copy directly on top of the other one so you hit the T for Transform key and move it aside and see that we have a second bunny. And I'm going to double-click on this and indeed call this SecondBunny.
Now you have different eyeballs here. Both of these are turned on. If we turn both of these off you get some different effects. So the original bunny is the one that we have selected and it's visible. The second bunny is also visible. If you turn off visibility for the second bunny, it just disappears. If you turn off visibility for the original bunny, it becomes kind of a transparent ghost. That's because it is the selected object. So it's selected, it's the one that I'm working on, but I've chosen not to look at it so it kind of shows up in this ghost form right there.
Indeed this one has its visibility turned off. If I click on this one, I'm now able to see the ghost bunny over here and the original bunny is gone. So we'll bring both of those back. We have a couple of options down here that says Show and Hide Meshes. And Show and Hide Pivots. Right now we only have meshes, so if we decide to click on this we will hide all of the meshes in the object browser. Now we don't really want to do that. If we go to Edit to Create Pivot, and do all of the work of selecting right where we would want a pivot to go, and we click Drop Pivot.
Click Done. The pivot is there. But since the pivot can be targets of all sorts of different other tools, it'd be really nice to have it in the object browser. So you go down here and it says Hide/Show Pivots. We click on this and now we can use the pivot as an entirely separate object for a number of different tools. I can hide the pivot right there. And this is not hiding it from view, it's just hiding it in the object browser. If you want to get rid of an object you just click on it and then click on this Trash Can, and the object is removed.
Now a couple of other things you might want to know that I go over in the reference section, is the different views. If you go up to View, you have Show Wireframe. That affects all of the bodies in the scene. Turn that off. Show Grid, which is essentially the ground plane. If you were 3D printing this would be where your prints would be on the build plate. Show Printer Bed. If you actually have a printer set up in your 3D print software it will show up here.
Right now we are in Perspective View. So if you look at the nose of the bunny it's actually larger and the ears go, you can kind of see it, smaller towards the back. This is perspective. If we zoom in here, the nose of the bunny looks very very large and the ears are smaller. If we switch to Orthographic View, we get a better representation of the bunny being the size that would actually print.
Switch this back. The last one we're going to go do is Transparent Target. So tools like the Attract Brush, I'm going to go click on this magnet that is used in the Attract tool on the original bunny. It turns transparent which means that it is locked. It's the one that we're going to be attracting to. We click on something else like the second bunny, and go to Sculpt to Attract. Make my mouse very large for this one and attract this bunny onto that one.
The Transparent Target right here refers to this action here. Is when the target is set the target you're attracting to becomes transparent. You don't have to have that. It is still attracting right here. But it is not transparent. The nice thing about this is sometimes you really want to see what's going on on all different sides. If I make my mouse very large like this, there's a lot of attraction happening on the other side that I'm not able to see. So turning on Transparent Target makes it a lot easier to see what's going on in those cases.
So if we got to do Overview--
This course was recorded and produced by HoneyPoint3D. We're pleased to host this training in our library.
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- Working with multiple objects in Meshmixer
- Using the measurement tools to analyze objects
- Using CAD models in Meshmixer
- Evaluating model orientation
- Generating and editing supports
- Creating multiple supports types
- Creating and fixing 3D scans
- Importing your photo as a stencil into Meshmixer