Join Nick Kloski for an in-depth discussion in this video Overview of Meshmixer user interface, part of Meshmixer Essential Training.
- [Instructor] Now it's also very important to learn some user interface tricks for Meshmixer. I am panning around my object, or zooming around it with my right mouse button. It really stands to serve that you really need a three button mouse to use 3D design software most effectively, you can certainly do it in other ways, but again I need to reiterate that having a three button mouse is really, really useful. The right mouse button rotates around, the left mouse button does all of the clicking on different menus.
Holding down the middle mouse button pans left and right and up and down, and the scroll wheel on the mouse zooms in and out. If you go to file, to preferences, you see some different preferences in here, the defaults are what I am using, which is the navigation mode of 123D apps, and you have different options in here like anti-aliased rendering if you have a nice computer, or if you have a computer that is a little bit underpowered, you can say enable basic rendering to get a little bit more speed out of MeshMixer.
The W key, W as in wire frame, turns on the wire frame, very, very handy to see what your model is actually doing. If you want to focus in on a section right here, hover your mouse over where you want to look at and press the C key, C for center. What that does is it centers your view directly on where your mouse was. So now if I go right down here and press the C key, that part is centered and I can zoom in.
You use the C key quite a bit in MeshMixer. If you hold down the space bar, you get some other options. Right now I am in the default MeshMixer color mode, so this was a group that I created. I'll talk about groups in other videos, but I'll create another group right here, very, very useful to tell you what's going on. If you hold down the space bar, you see I am in group mode color right here. This color right here is vertex color, when I click on this, the colors kind of disappear from view and I'm able to go into other tools that I'll talk about in other videos, and paint on the mesh however I want.
And this would be colors you would end up with in 3D printing applications, but not for helping you out with MeshMixer. So I'm going to hold down the space bar and go back into group color mode to get the group colors back. So neither one of these is being affected by the other, but it's really good when you're using MeshMixer to stay in the group color mode. Now the normals here show normals turned off, so this is more of a smooth model. If you want to see what's happening with the facets, each individual triangle of your model, you can go into this mode, and group color is very similar as well to the normals right here.
If you want to get a little bit more accurate with viewing, you can go up to these options up here, or you can go up to file, to preferences, and disable/enable free rotate. So what that does is I can go up and the view will snap to certain angles of the model. So if you see up here snap and free, so snap is now turned off and free is turned off.
So what that means is, if you're having problems rotating all the way around your model see that it's stopping right here, I can't go down any more, then you can go up and enable free rotate, and you're able to go around your model how ever you want. But some people like the ability to disable free like this, so now free is disabled, remember everything in MeshMixer, when this is darkened, is the one that is happening right now. So both of these are not happening.
So free rotate is turned off, I'm locked in. I can go to the top, the bottom, I can rotate all I want around the sides, but the top and the bottom are locked. If I turn on snap, so you see I have free turned off, so I'm not free rotating, but I am snapping. What that means is, is that, I can kind of freely rotate until I get to specific views, and then the bunny will snap a little bit to them. So it kind of helps you say that, yeah, this is free, this is free, ah, this is looking directly from the back of the object, and now it's fine.
Up, and now I'm at another 90 degree angle, oh fine, I'm going above it, but now when I get right to the top, boom, it snaps to the top. So I'm going to disable snap, and I'm going to enable free to allow me just to fly around my object like this. Now the last thing I want to talk about is you don't have to deal with this gray in the background. If you hold down the space bar and just click on this, you can now let go of the space bar, and change your background to any color you want.
You can select one of these colors, you can select any of these colors, like a nice blue, make it a kind of a bluish black color, click OK, and now press space bar again, and you are working in a blue color. If you don't like that, hold down the space bar, press the color, you can let go of the space bar now, and let's say you like the blue up here, but you want to make it a little bit less powerful. Just drag down here, and you can see this blue becoming a lot kind of lighter white like this.
And now press space bar again to get rid of that menu. So it's kind of a nice way, I tend to try to keep this on a just drag down here to a gray, and then make it kind of a dark gray, but it is absolutely up to you what you use in your own workflow. So hopefully that's a good overview of some of the really crucial things, generally what I use the most is the space bar to do the different view modes, change the size of brushes and the strength of brushes right here.
If we're in this sculpt brush like this, I can just go right here and change the size and strength very easily without having to go over, and pressing the C key for going and working on an area like this, and then going down here, pressing C, working on an area like this.
This course was recorded and produced by HoneyPoint3D. We're pleased to host this training in our library.
- Evaluating and fixing online models
- Working with multiple objects in Meshmixer
- Using the measurement tools to analyze objects
- Using CAD models in Meshmixer
- Evaluating model orientation
- Generating and editing supports
- Creating multiple supports types
- Creating and fixing 3D scans
- Importing your photo as a stencil into Meshmixer