From the course: Meshmixer: Function and Command Reference
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Join - Meshmixer Tutorial
From the course: Meshmixer: Function and Command Reference
Join
- [Narrator] This is a video of the Join command. We have the default bunny here. I'm going to go into Select, just draw a circle around the bunny, and hit Delete to delete it. So, the Join command is similar to the Bridge command, except it works on completely disconnected bodies. Think of it as kind of a bridge and welding tool all in once. So, we're going to go into Select. There's a couple different ways to do it. The easiest way is just to double-click on the two objects that you want joined, selecting them both. And then, go up to Edit to Join for J. So, Mesh Mixer joins them as best as it knows how to. Click Accept. So if you zoom in here, you see that it has some issues. Clear the selection. You can see some pink back faces in here that you might need to fix later on, but it did join those two together. Maybe a better way to do that as just a, as a workflow type thing, instead of selecting all sorts of things. In this model, it's very easy because we have two pieces and we…
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Align to Target4m 38s
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(Locked)
Attract to Target4m 29s
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(Locked)
Bridge7m 13s
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(Locked)
Discard47s
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(Locked)
Erase and Fill3m 6s
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(Locked)
Extract3m
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(Locked)
Extrude5m 43s
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(Locked)
Fit Primitive7m 16s
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(Locked)
Flip Normals5m 39s
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(Locked)
Join2m 5s
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(Locked)
Offset4m 10s
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(Locked)
Plane Cut3m 47s
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(Locked)
Reduce6m 38s
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(Locked)
Remesh9m 44s
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(Locked)
Separate53s
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(Locked)
Tube Handle3m
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(Locked)
Weld Boundaries4m 6s
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