Join Nick Kloski for an in-depth discussion in this video Importing and saving files, part of Meshmixer Essential Training.
- [Narrator] Let's talk about how you get files into and out of Meshmixer. I'm starting out with the default bunny here. And I'm going to sculpt a little bit on it to make it kind of unique. Now if I want to save this bunny, I can save it in multiple different formats. But, there are tools inside of Meshmixer that are specific to Meshmixer itself. So let's say I go in here, draw a line down this, and create a Face Group. I talk about Face Groups later on in this class but I'm going to go in and create a few of these.
And Face Groups are really, really useful for doing all sorts of things. But they are Meshmixer specific so if you save this out as an STL or an OBJ the Face Groups will disappear. So if you want to save this as a file that will retain all of this Meshmixer information, you just go to File to Save. And you save it here in the dot mix format which I'm going to click here and name this Bunny Mix and save it.
So when I import the, when I open this back in, these Face Groups will show up. Now, I kind of made a mistake there. I started to say the word import. That's not the correct term. If I wanted to open this file in a Meshmixer format, it's not this Import button. You can go to File to Open and it says dot mix right here and that is how you would bring in a mix file. If I wanted to bring in some other file format like an STL or an OBJ, If I go to File to Open, you see I'm not given the option of doing that.
So you have to go to this import right here. And importing asks if you want to append or replace. If you append, what happens is an object comes in and is now next to the bunny. If you say replace, the bunny goes away and your new object comes in. So if we say replace, I can go here to my desktop and import a color 3D scan that I made of a little bamboo plant in my office. Pretty awesome.
So if you know when you create color models, this is imported as an OBJ. The OBJ has the 3D model, a material file, and then a texture file, which gives all of the color. Right, so at least three files go into making this. If I save this as a bamboo.mix file, what will happen is, I just get one file. So that's kind of nice, the mix file format keeps everything inside of the mix file, so it's a little bit easier to use.
I'm just going to File to Open and go back to the bunny that I made. So this is great, I've sculpted a little bit on this bunny. Maybe I'll go in and do some other things, a little bit bigger, a little bit stronger, just to make this bunny very, very unique. Great. So you can save files and import files, that's fine. One other option is, right here, I am logged in to my Autodesk account. It says free user. You can also upgrade to a premium user, but I have never needed to do so.
But you certainly can. And if you go and say My Project, it will take you to your page on the 123D app's website. So this has all of your models in it that you have decided to upload. Again, this is not saving all of your models. It is saving only the ones that you say to upload. So I've uploaded or created a few with 123D Catch, the scanning program here. So you can go to File, to Save to 123D, Project Title, Demo Bunny, and visibility as private or public whatever you want, and click Save.
So what happens with this is it uploads your Mesh to 123D along with a little thumbnail of your object. And if we go back to this and reload this page, the bunny is now there. You can click on this little gear here to view it, and it will come up in a little viewer as well. Once this processes, you'll be able to see it in 3D and rotate around it. I'm just going to reload it again here.
Again, it takes a little bit of time to fully process inside of Autodesk servers, but once it does, you can say order a 3D print for a lot of these. And generally do quite a bit with them. You can also share these out, so if you say Edit Info or Set To Public, the public will be able to see it. And what that looks like is, you can say File, to Import 123D. So what this defaults to is objects that other people have created that are public.
That you can see, various 3D scans, 3D models, or you can click up here, on My Projects, to get your projects back down. If you say Open From Gallery, and we choose this robot right here, we can say Append or Replace. So if we say Append, Meshmixer will go, grab the model from online and, in this case, append it into this scene. So this scene will have a bunny and a robot in it.
Now also understand that scaling might be very, very off. So this is actually, looks like, a pretty defined model. So we'll have to see what the scales are when they come in. Actually not that bad. So the robot is in here, I can translate it, or essentially move it, accept it, and look at that model. So, pretty nice. And also be very careful. You can certainly go and just work on this robot and then go save this to your public gallery and start sharing it, but also realize this isn't your robot, so you do have to be, you know, recognize that you can download other people's things and don't share them without their permission.
Or at least give them attribution if they ask for it. So hopefully that's a good overview of how you can bring in objects into and out of Meshmixer. Let me go back and bring in the bunny. How you can bring objects into and out of Meshmixer while keeping the specifics in the mix format or going to things like File to Export, and saving out in OBJ, DAE, PLY, STL, AMF or VRML formats for
This course was recorded and produced by HoneyPoint3D. We're pleased to host this training in our library.
- Evaluating and fixing online models
- Working with multiple objects in Meshmixer
- Using the measurement tools to analyze objects
- Using CAD models in Meshmixer
- Evaluating model orientation
- Generating and editing supports
- Creating multiple supports types
- Creating and fixing 3D scans
- Importing your photo as a stencil into Meshmixer