From the course: Meshmixer: Function and Command Reference
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Flip Normals - Meshmixer Tutorial
From the course: Meshmixer: Function and Command Reference
Flip Normals
- [Instructor] This video is on the flip normals command. Now before we start here, whenever you're dealing with things like normals, or self intersections, or some of the more kind of technical aspects of mesh mixer, you want to be using the mesh mixer shader. I'll show you what that means. If I select an area on the mesh right here, and go up to edit, to flip normals, we get some weird effects. It's the same skin but it's like shaded a little bit weirdly, it's kind of difficult to see what's going on. You can tell something is going on, but not really maybe what. This is essentially shaded reverse. But the best thing to do is to go to shaders. Go up to the very top. And make sure that you're using the second one over. If you drag this into your scene, now you can see that one part of the mesh is very different than the other. Now if you know what flip normals is, you can stop this video right now, and you've learned with this does. But for those of you that don't know what a normal…
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Align to Target4m 38s
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(Locked)
Attract to Target4m 29s
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(Locked)
Bridge7m 13s
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(Locked)
Discard47s
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(Locked)
Erase and Fill3m 6s
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(Locked)
Extract3m
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(Locked)
Extrude5m 43s
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(Locked)
Fit Primitive7m 16s
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(Locked)
Flip Normals5m 39s
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(Locked)
Join2m 5s
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(Locked)
Offset4m 10s
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(Locked)
Plane Cut3m 47s
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(Locked)
Reduce6m 38s
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(Locked)
Remesh9m 44s
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(Locked)
Separate53s
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(Locked)
Tube Handle3m
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(Locked)
Weld Boundaries4m 6s
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