From the course: Meshmixer: Function and Command Reference
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Fit Primitive - Meshmixer Tutorial
From the course: Meshmixer: Function and Command Reference
Fit Primitive
- [Instructor] This video is on the fit primitive command. I'm going in to select, a selected area on the mesh. Go to edit. Go to actually select, to edit, down at the bottom, fit primitive, notice this has a p, which means that it uses a single hotkey on your keyboard, which means that the creators of Meshmixer think that this will be something that you would use pretty often enough to justify a single keystroke. So fit primitive, p, what this does is creates primitive objects on your mesh based on the center of the selection. So this is a square, and notice this, it's just a completely flat. One plane sphere, sorry, square, rectangle is a rectangle. A cylinder and just like anything, you can drag the cylinder different places on your mesh, but once you get outside of the selection, you start to get some weird behavior, so if you're going to be dragging a whole lot to different places on your mesh. You want to make sure that you have a large selection, otherwise you can get some…
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Align to Target4m 38s
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(Locked)
Attract to Target4m 29s
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(Locked)
Bridge7m 13s
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(Locked)
Discard47s
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(Locked)
Erase and Fill3m 6s
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(Locked)
Extract3m
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(Locked)
Extrude5m 43s
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(Locked)
Fit Primitive7m 16s
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(Locked)
Flip Normals5m 39s
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(Locked)
Join2m 5s
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(Locked)
Offset4m 10s
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(Locked)
Plane Cut3m 47s
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(Locked)
Reduce6m 38s
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(Locked)
Remesh9m 44s
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(Locked)
Separate53s
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(Locked)
Tube Handle3m
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(Locked)
Weld Boundaries4m 6s
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