Join Nick Kloski for an in-depth discussion in this video Depth, part of Meshmixer: Function and Command Reference.
- [Narrator] This video is on the Depth Brush Modifier. I'm going to go into Sculpt here and select Pinch. This is a good example of how to use Depth. If I turn on Wireframe, Depth is this slider right here that goes from negative 50 to zero to positive 50. So, what this does is it essentially makes the effect of the brush either pop into or out of the mesh, and I'll show you what this means. I'll zoom in a little bit. This is with Depth zero on Pinch.
You see, I'm pinching the mesh right here. It's bringing it in. But if I rotate around, the mesh hasn't really been changed all that much at all. So now, we're going to compare that to a Depth of minus 50, and pinch and drag. Now, you can see that the effect of this has popped towards you. When the Depth is negative, it means that it's coming towards you. And conversely, if I put this to a depth of 50 and pinch, see, it goes away from you.
This is also based on the brush size. So, we're still at a depth of 50. But if I make the brush size smaller, you can see it's much, much more dense and it only going down to the depth of the brush, if you zoom in here. If I hold down on the Pinch Tool, it doesn't really go any deeper than the depth, which you can see right there, which I held it down.
Conversely, if I go like this, it won't go any farther than the negative 50 depth towards you. If I hold it down right here, it doesn't get any really farther out than the rest of the ridge. So, that is an overview of what Depth does.
Author
Released
5/18/2018This course was recorded and produced by HoneyPoint3D. We're pleased to host this training in our library.
- Analysis
- Layout and Packing
- Units and Dimensions
- Make Slices
- Unwrap and Export as SVG
- Brush modifiers
- Smoothing brushes
- Volume
- Weld Boundaries
- Deform tools
- Shaders
Skill Level Intermediate
Duration
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Introduction
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Welcome1m 28s
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1. Analysis
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Inspector4m 17s
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Layout and Packing4m 16s
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Measure11m 2s
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Orientation7m 33s
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Overhangs11m 28s
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Slicing4m 21s
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Stability4m 19s
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Strength4m 23s
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Thickness5m 8s
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Units and Dimensions4m 8s
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2. Edit
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Add Tube6m 9s
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Align6m 22s
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Close Cracks1m 42s
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Create Pivot8m 9s
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Duplicate1m 11s
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Generate Complex7m 33s
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Generate Face Groups4m 15s
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Hollow6m 42s
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Make Pattern18m 44s
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Make Slices3m 43s
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Make Solid5m 55s
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Mesh Query4m 15s
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Mirror1m 51s
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Plane Cut6m 31s
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Separate Shells4m 57s
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Transform5m 20s
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Unwrap and Export as SVG2m 56s
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3. Sculpt: Brush Modifiers
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Depth2m 3s
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Falloff2m 41s
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Flow1m 57s
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Laziness2m 32s
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Refinement5m 25s
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Size3m 32s
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Strength2m 3s
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Symmetry2m 36s
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SymSnap2m 49s
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Volumetric2m 45s
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4. Sculpt: Surface
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Draw5m 13s
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Inflate2m 10s
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Smooth color3m 40s
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Smoothing brushes4m 46s
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Stencil4m 55s
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5. Sculpt: Volume
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6. Select: General
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Brushes3m 3s
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Crease Angle6m 39s
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Intersect2m 35s
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Convert to11m 3s
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Deform tools14m 31s
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Modify tools12m 5s
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7. Select: Edit
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Align to Target4m 38s
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Attract to Target4m 29s
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Bridge7m 13s
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Discard47s
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Erase and Fill3m 6s
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Extract3m
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Extrude5m 43s
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Fit Primitive7m 16s
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Flip Normals5m 39s
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Join2m 5s
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Offset4m 10s
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Plane Cut3m 47s
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Reduce6m 38s
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Remesh9m 44s
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Separate53s
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Tube Handle3m
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Weld Boundaries4m 6s
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8. Shaders
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Shaders overview10m 30s
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Video: Depth