From the course: Meshmixer: Function and Command Reference
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Create Pivot - Meshmixer Tutorial
From the course: Meshmixer: Function and Command Reference
Create Pivot
- [Narrator] This video is on the Create Pivot tool. There's a lot of options in this, so I'll try to get through this as quickly as I can. But this is not a video on all of the awesome things you can do with the pivots, it's just how to accurately place them. So, go up to Edit, to Create Pivot. You have some options right here, we'll just start with the default, which is Surface Point World Frame. So, as you drag over this, it is creating a pivot in the World Frame, on any surface point. You see, if I drag out here, the pivot does not go out here. And since this is the World Frame, this is always going to be pointing upwards. If we change World Frame to Geometry Frame, we can see that this pivot is now rotating based on the Geometry Frame, or essentially the faces of each triangle that I'm going over. 'Cause that's what this tool does. If we switch to Eye Ray Frame, we see that it also is locked down, and the Eye Ray Frame, you don't see the green anymore because the green is…
Contents
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Add Tube6m 9s
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(Locked)
Align6m 22s
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(Locked)
Close Cracks1m 42s
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(Locked)
Create Pivot8m 9s
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(Locked)
Duplicate1m 11s
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(Locked)
Generate Complex7m 33s
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(Locked)
Generate Face Groups4m 15s
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(Locked)
Hollow6m 42s
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(Locked)
Make Pattern18m 44s
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(Locked)
Make Slices3m 43s
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(Locked)
Make Solid5m 55s
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(Locked)
Mesh Query4m 15s
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(Locked)
Mirror1m 51s
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(Locked)
Plane Cut6m 31s
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(Locked)
Separate Shells4m 57s
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(Locked)
Transform5m 20s
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(Locked)
Unwrap and Export as SVG2m 56s
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