From the course: Meshmixer Essential Training
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Common modeling problems: Self-intersections and normals - Meshmixer Tutorial
From the course: Meshmixer Essential Training
Common modeling problems: Self-intersections and normals
- [Instructor] I talked about in a previous video some of the quote bad things that you can get into when sculpting. They're not necessarily bad but if you avoid them you'll have a better result later on when you go to 3D print or show the model to other people. So I'm starting off with a bunny right here. There's a couple things you want to keep in mind. As you use these sculpt tools. I'll use the inflate tool down here and I'm pressing the left bracket key to make my mouse a little bit smaller, or I can go down here and drag this to the left of to the right. So I'm creating a couple of inflations right here. That's great. And I'm inflating upwards and upwards and if I want to make kind of a little bridge right here I can do so. I could even inflate this over here and bridge these two together and I've made kind of a little hole in the side. But this is not necessarily a problem but one of the things you need to understand about this type of modeling is that these have not actually…
Contents
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Intro to the fun world of playing with digital clay1m 11s
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Inspiration is everywhere!6m 53s
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Other tools on the market for sculpting and modeling4m 53s
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Basic overview of sculpting tools7m 7s
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Sculpting tool modifiers9m 16s
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What is meshmixing? (The whole program is named after this!)4m 51s
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More advanced meshmixing11m 53s
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What about adding color?8m 13s
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How shaders affect modeling3m 20s
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Common modeling problems: Self-intersections and normals4m 41s
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Using the Make Solid tool to fix everything6m 36s
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Why face groups are your best friend6m 16s
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Transform! (Or, more rightly: Using the transform tools)6m 19s
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Using shapes to influence other shapes11m 18s
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Using the attract brushes8m 1s
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Don't be constrained by what the world tells you can be done5m 2s
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3D printing considerations4m 59s
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