From the course: Meshmixer Essential Training
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Booleans revisited and defined - Meshmixer Tutorial
From the course: Meshmixer Essential Training
Booleans revisited and defined
- [Instructor] So I want to have this section on booleans, which is essentially a way of talking about adding and subtracting to the mesh using different bodies. A lot of people use this, so it's a very important thing to understand. We have one object here, one bunny. I'm going to click on duplicate here and create a duplicate. I'm going to hit the T key to transform it and just move it to the side and click accept. So we have two objects right now, but what if I wanted to add on one bunny to the other? So I'm going to click T, maybe rotate this bunny about 90 degrees here and move it over. So these two bunnies are in the same space. And if I exported this, they would show up as something that wouldn't be printable, since, if I click on wireframe here, press the C key, these are self intersections. So the entire bunny does exist inside of the other one. And it would not successfully print. So what do you do? You hold down the shift key and click two objects inside of the object…
Contents
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Introduction to multiple objects in Meshmixer1m 18s
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What are separate bodies in Meshmixer?4m 19s
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Why do separate bodies matter? Booleans and exporting3m 2s
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Overview of the Object Browser and view modes5m 24s
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Booleans revisited and defined7m 4s
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Boolean Union changing sizes5m 19s
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Boolean Union success via remeshing6m 59s
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Understanding world and local coordinate systems6m 21s
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To be exact: Aligning objects8m 46s
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Select everywhere: Shared and non-shared frame3m 30s
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Using attraction and repulsion8m 48s
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Using the measurement tools to analyze objects6m 32s
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