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Booleans revisited and defined

Booleans revisited and defined - Meshmixer Tutorial

From the course: Meshmixer Essential Training

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Booleans revisited and defined

- [Instructor] So I want to have this section on booleans, which is essentially a way of talking about adding and subtracting to the mesh using different bodies. A lot of people use this, so it's a very important thing to understand. We have one object here, one bunny. I'm going to click on duplicate here and create a duplicate. I'm going to hit the T key to transform it and just move it to the side and click accept. So we have two objects right now, but what if I wanted to add on one bunny to the other? So I'm going to click T, maybe rotate this bunny about 90 degrees here and move it over. So these two bunnies are in the same space. And if I exported this, they would show up as something that wouldn't be printable, since, if I click on wireframe here, press the C key, these are self intersections. So the entire bunny does exist inside of the other one. And it would not successfully print. So what do you do? You hold down the shift key and click two objects inside of the object…

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