A new project is created automatically when launching Melodyne. Before working in the stand-alone version of Melodyne, it's best to first set the correct inputs and outputs (IO) and sample rate for the project. Melodyne can also import one or more audio files by dragging and dropping them into the Track pane or Note Editor, or by using the Import option.
- [Voiceover] Let's start by creating a new standalone Melodyne project. A new project is automatically created. If for some reason a new project isn't created on your system, just choose New from the File menu. To save the project, you can choose Save, or use the standard key command, Command + S on a Mac, or Control + S in Windows. This allows you to give the file a unique name and save it in a particular directory. If you prefer to work in your DAW instead, all you need to do is insert the Melodyne plugin on the track, or on multiple tracks on which you wish to work.
From the Melodyne menu, choose Preferences. The first thing you'll want to do is set the proper I/O for your project by choosing it from the audio devices menu in the preferences here. You should also set the sample rate here if you intend to work at a different sample rate than the default of 44.1 kilohertz. We'll look at the remaining preferences in the next video. For now, we're just setting the basics that are necessary in order to work. Let's close the preferences, and then we can look at importing audio into our project. There's a couple ways to do this. You can either drag and drop one or more files into the tracks pane, or editor pane of your project, from the Mac Finder, or Windows Explorer, or you can import by choosing Import Audio from the File menu.
Let's look at each of these. To import, I can just drag and drop one or more files into the tracks pane here, or into the note editor here. The other way to import is from the File menu, choosing Import Audio. From here, you can select one or more files, and click Open to import them. Since you'll be importing frequently, you can also assign a key command for this, and for many other functions in Melodyne. We'll look at shortcuts in the next video as well.
That's all you need to do to import audio into a standalone project. It's equally easy when using the plugin. Once you've inserted the plugin on the track or tracks that you want to edit, all you need to do is transfer the audio into the plugin from your DAW. We'll cover transferring audio into the plugin in the next chapter. In the next video, we'll explore the interface.
- Creating a new Melodyne project
- Importing, recording, and transferring audio
- Managing tracks
- Using the Pitch, Amplitude, and Timing tools
- Correcting pitch and timing automatically with macros
- Editing meter and tempo
- Using DNA and the sound editor
- Exporting audio