Join Steve Holyhead for an in-depth discussion in this video Getting started with editing, part of Avid Media Composer 5 Getting Started.
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Now we can finally enter the creative realm and start using Media Composer for what it's made for: editing. The bins are like a paint palette, and the Timeline is similar to your canvas. Before we'll be able to paint properly though, we'll need to take a look at some different techniques for getting the right amount of paint on the brush. Now first let's review loading clips. You've seen me take a clip, drag it, drop it into the Source viewer, and you've also seen me take a clip and double-click on it to load it into the Source viewer.
I can also take numerous clips and either drag and drop or double-click to load numerous clips at the same time. Once I have a clip in the Source viewer, you can see that now I get data, the name of the clip, and I can also swap between my clips here, like so. And you can also see a timecode display up here, which updates as I move forwards and backwards through my clip. Let's load a different clip here. Now as I move backwards and forwards here with the Scrub bar, below the Source viewer, there are numerous commands for playback.
If I click the Play key... (Video playing.) the clip will play until I hit the Play key again. Likewise, I can also use my Spacebar on my keyboard. Hit the Spacebar to play. (Clip playing.) Hit the Spacebar to stop. What else is underneath here? We've got rewind and fast forward, and when there's nothing else marked on my clip, this will take me between the beginning frame and the end frame of my clip.
I also have these; these are step forward or backwards by one frame or ten frames. On the other side, I have Mark Clip. This marks the entire duration from the very beginning to the very end, and I also have Clear Marks. Then either side of my Play button, I've got Mark In and Mark Out as separate commands. The Mark In button indicates to the system where I'd like to start using this material from.
If I play through, once I've got enough of that clip, I can stop and make a Mark Out. These buttons here go between the In points and the out points, and then finally, this button plays from In to Out. Another way to play back through your media is to use J, K and L keys on your keyboard. The L key will play forwards.
If I hit it again, it'll play faster. Hit it again, it'll play faster again. If I hit the K key, it'll stop. The J key will play us backwards. Hitting it again will speed up the backwards playback and again. I can also use a combination of J, K, or K and L. If I hold down the K key and press the L key, now I'm going to slowly scrub forward through my clip at six frames per second, in this case.
Likewise, if I hold down the K key and press the J key, I'm going to scrub backwards at six frames per second. This is really helpful for rocking backwards and forwards at a transition point when you're trying to find an exact place to make a mark in. The scrubbing technique can also be used with audio. If I load an audio clip, you can hear as, I scrub forwards, holding down K and L. (Video playing.) So you can hear there that I'm able to find audio cue points accurately by using J, K, L.
Another method for marking clips is to mark them on the fly. Let's say, for example, we have this clip loaded, and we want to make an In point and an out point, but we want to do so whilst we watch back the material in real-time. I'm going to hit the Spacebar on my keyboard to start playing back, and then I'm going to use the I and O keys to make in points and out points on the fly. (Video playing.) So now you can see I've been able to make a selection from this clip whilst I was playing back in real-time.
Okay, there's one other method that I want to show you for marking up your clips ready for the editing process, and that's called subclipping. Earlier on, you saw me use this clip, the beachside clip. Now often, this is how material will come in from a camera: a bunch of consecutive shots that need to be broken up into individual clips for editing. So, the way we do this is as follows: We can either do it on the fly or by scrubbing. I'm going to do it on the fly. So I'm going to start playback and then make an in point and an out point to mark just this area of this clip.
in point there, and that's enough for that. I'll make an out point there. So, I have just marked this area here of the ocean. If I want to now save this as a subclip, what I do is I click here, next to the name of the clip. There's a little icon that looks like a Clip icon in the bin. If I press down and then drag this to my bin, you could see that I've now created a subclip, which I can call ocean. Now, let's go to Out and continue playing.
In and out. Again, I can now drag that Subclip into my bin. And so the process for subclipping this material would just be me continuing to go through the clip, marking different sections and then adding them to my bin. Here's a close-up shot. I could scrub through, make a mark out and then subclip this to my bin. There's the close-up.
Finally, I'm going to show you how to create a subclip, which is either just video or just audio. Here, I've got a clip of water. (Video playing.) Now, maybe that image isn't particularly useful to me, but maybe the audio is. I'm going to mark the clip, and then down here in the Timeline area, I'm going to show you that I'm going to switch off the activeness of my video track. Now when I come up to the water clip I can create my subclip, press down hold and drag into this bin, you can see that I've made an audio only clip.
It's represented by this waveform icon, like so. So next time I load that subclip, I will only have audio tracks present in the Timeline and here in the Source viewer. (Audio playing.) Knowing what sound each key on a piano produces is essential to being a good pianist. Likewise, being able to organize, play, and mark your clips quickly and efficiently is an important skill in the art of editing.
- Working with clips, bins, and folders
- Importing media
- Creating sequences
- Editing in the Timeline
- Using the Splice, Overwrite, and Three-Point editing techniques
- Trimming sequences
- Refining audio
- Adding and keyframing effects
- Mixing down audio and video