Join George Maestri for an in-depth discussion in this video The top pose of the jump, part of Animating Cartoon Characters in Maya.
- So now we have the first two poses of the jump we have an…anticipation and we have the push off into the jump so he can…see that I've got him squash and down and dissipating and then…pushing off into this jump back let's go ahead and take a look…at the timing of this in a play blast so here we go and as you…can see the tech office pretty good but the rest of the jump…really is in fact I think the jump is a little flat so we may…have to come up in that middle pose so let's go ahead and focus…on this middle posso if I select this helps you see that the…middle of this job is at frame 43 and obviously this pose is…not the correct PO so let's go ahead and get him into this pose…to get that pose at the very top of the jump so here we have him…compressing and then push it off.…
He's going to behave a little bit like a bouncing ball so…we're pushing up he's going to stretch up and then at the top…of the jump at the apex he's going to be almost weightless…because the force from going up is transitioning into gravity…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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