The main footprint


show more The main footprint provides you with in-depth training on 3D + Animation. Taught by Veejay Gahir as part of the Modeling an F1 Wheel in Maya show less
please wait ...

The main footprint

We're now ready to move on to the handle portion of this F1 wheel. So, in Chapter four, let's open up file 04_01_F1_Handle_Footprint.mb. On the right hand side, we can see into the layer editor at the very top, this will be the end result of this particular video. So, let's go to our top view. Let's hide that layer, and open up our reference layer. We're going to use exactly the same methodology that we used for the main body, and we're going to start off by creating an end goal. Let's go up to Mesh > Create Polygon tool, and let's just very quickly run along the outside, capture the profile.

I want to press Four to go to Wireframe mode. And then, Enter. While the endgun is selected, let's go to Verts, so we can see the vertex point. And now I'm going to go to the Modeling Toolkit. And let's use the tweak command. So, we're going to move, tweak, and let's just quickly pull these points into a more appropriate position, like so. Remember, I'm try...

The main footprint
Video duration: 1m 25s 2h 6m Intermediate

Viewers:

The main footprint provides you with in-depth training on 3D + Animation. Taught by Veejay Gahir as part of the Modeling an F1 Wheel in Maya

Subjects:
3D + Animation CAD
Software:
Maya
Author:
please wait ...