The limitations of normal maps


show more The limitations of normal maps provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Game Environments in Maya and Photoshop show less
please wait ...

The limitations of normal maps

In games we use normal maps in combination with diffuse and specular to add realism and detail in our models. What a normal map does, in short, is change the apparent direction of the polygons as they react to light. Now, there is more to it, and there are lots of materials available on exactly how they work and what they do. But the way to think of it is it makes the surface look like it's got more detail in it. A good place for a normal map, for example, is on this garage door. We can tell this garage door has a lot of wear and tear on it, and it's got windows and some recessed panels; however, on the garage door there're nothing that sticks out in silhouette, so it's a perfect candidate for a normal map.

We want to make sure that the panels look recessed and the windows look recessed as well. We also want to make sure that this trim around the window shows up correctly. As another example, we could use normal maps on the siding of this building/ The siding looks cracked...

The limitations of normal maps
Video duration: 2m 57s 5h 10m Intermediate

Viewers:

The limitations of normal maps provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Game Environments in Maya and Photoshop

Subject:
3D + Animation
Software:
Maya Photoshop
Author:
please wait ...