Join George Maestri for an in-depth discussion in this video The importance of the passing position, part of Character Animation: Maya.
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In the last chapter, we animated a very basic walk;…in fact, this is a walk that we animated.…And as you can see, it has all the mechanics you need to create a walk, but not…a whole lot of character;…it's kind of just a dull, boring walk.…So in this chapter, we're going to give this walk some more life.…One of the first ways that we can do this is just by affecting specific poses of…the walk, and what I'm going to focus on right now is the passing position.…So let's start by creating a different passing position, so in this particular…walk its 16 frames per cycle,…so the passing position is right here around frame 9.…
So I'm just going to scrub forward to Frame 9, and let's just go ahead and create…a new passing position.…I'm just going to go ahead and move--let's start with the hips.…I'm going to go ahead and move those hips forward a little bit and maybe…rotate the character.…So let's say I'm going rotate him really far back.…So when I do that, it already gives you kind of a different feel to that walk.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue