Understand and become familiar with the various types of geometry available in Maya 2017. In this video, George talks about the differences between NURBS and polygonal objects. NURBS are patch-based objects comprised of curved surfaces. Polygons are made up of straight edges. Polygons are easier to model with, but create smoother surfaces.
- [Voiceover] Next we're gonna take a look at modeling.…Now in Maya, there are two main ways to model,…NURBS modeling and polygonal modeling.…Now we're gonna take a look at polygonal modeling first,…but before we do that, let's understand…the differences between the two types of modeling.…So I have two objects here,…and these are just two basic spheres.…One is a NURBS sphere, and one is a Poly sphere…or a polygonal sphere.…So if I select the NURBS sphere…you can see how it is constructed,…and if I select the polygonal sphere,…you can see how it is constructed.…
Now selecting both by Shift selecting them,…you can see that the NURBS surface…has a lot less detail for the same amount of curvature.…And that's because NURBS is a patch-based modeling system…so it's composed of curves rather than straight lines.…If I were to zoom in very close to this polygonal surface,…you'll see that these edges are straight lines,…but on a NURBS surface, they're curved.…
So you can get the same amount of curvature…for less detail with a NURBS surface.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
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Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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