Join George Maestri for an in-depth discussion in this video In-between blocking pass, part of Character Animation: Maya.
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Now in this point, we should have the blocking pass done, and we should have the…rough timing of the major poses of the scene.…Now we've used Step tangents to make sure that the character jumps from pose to pose.…So let's play what we have at this point.…(Character: Ha, it worked! Prepare to meet your doom!)…So the next step is to actually start animating.…We need to release the curves which allows Maya to do the in-betweening.…So we can do that by selecting everything in the character.…
We notice we have our poses here. And let's go in to our Graph Editor, and when we…see that, we can see, okay, we do have Step tangents and I should have everything…selected. And when I do that, I can just go ahead and grab everything and then…just change the curve type.…Now typically, I go for either Plateau or Clamped; either one should work.…The difference is that Clamp tangents will in-between two like poses with a straight line.…
So it will make sure that it holds those poses exactly.…Plateau will do the same thing for similar poses.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue