In-between blocking pass


show more In-between blocking pass provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya show less
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In-between blocking pass

Now in this point, we should have the blocking pass done, and we should have the rough timing of the major poses of the scene. Now we've used Step tangents to make sure that the character jumps from pose to pose. So let's play what we have at this point. (Character: Ha, it worked! Prepare to meet your doom!) So the next step is to actually start animating. We need to release the curves which allows Maya to do the in-betweening. So we can do that by selecting everything in the character.

We notice we have our poses here. And let's go in to our Graph Editor, and when we see that, we can see, okay, we do have Step tangents and I should have everything selected. And when I do that, I can just go ahead and grab everything and then just change the curve type. Now typically, I go for either Plateau or Clamped; either one should work. The difference is that Clamp tangents will in-between two like poses with a straight line.

So it will make sure that it holds those poses exactly. Platea...

In-between blocking pass
Video duration: 3m 27s 6h 6m Intermediate

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In-between blocking pass provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya

Subject:
3D + Animation
Software:
Maya
Author:
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