Learn how to store simulation results on disk.
- [Voiceover] If we're reasonably sure…that what we have is what we want,…we have the option of building a user cache,…that stores the Bifrost simulation data on disk,…allowing us to scrub through the timeline.…This is very important because…that's sort of a pre-condition…for getting the meshing settings right.…Remember that the Bifrost simulation…will need to be converted to a polygon mesh…if we want to make it look like water…with reflections and refractions and all that good stuff.…
We need to adjust the mesh attributes on multiple frames…to be sure that we got them right.…And in order to do that,…we really need to have a user cache first.…Before building a user cache,…definitely double check the Bifrost options.…In the Bifrost menu, choose Bifrost options.…We need to make sure that Background Processing is off,…and also that Scratch Caching is off.…Likewise, if we wanted to load…a scene that already has a cache attached,…these features need to be off then as well.…
All right, that's the way we need it to be.…
AuthorAaron F. Ross
- Understanding Bifröst
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with objects
- Pushing and damping fluid motion with accelerators
- Caching Bifröst simulations
- Meshing liquid and exporting to Alembic
- Shading with the Bifröst liquid material
- Designing mental ray materials
- Layering shaders with Bifröst channel data
- Adding mist with an Aero simulation
- Texturing an Aero material
Skill Level Advanced
1. Simulating a Liquid
2. Tuning and Storing a Simulation
3. Shading a Liquid
4. Using Bifröst Aero
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