Join Adam Crespi for an in-depth discussion in this video Writing expressions for the steering and body, part of Vehicle Rigging in Maya.
In the sequence of car rigging, once we've got everything parented to the masters…estatic, and then the wheels row. It's time to look at rocking and leaning…the body and then steering the car. I'll start out by getting the rock and…lean controls together. I've got a controller in here for the body.…This circle, we can see, is peeking out of the door.…And obviously this is not a good control to have to hunt for.…It's there really to provide the pivot and to have all the disparate parts of the…body parented to it. What I'd like to do is actually put the…control for rock and lean on my steering. So rotating the steering on the y-axis…steers the wheels. Rotating on the Z-axis rocks the car side…to side, and the X-axis leans forward and backward for acceleration and deceleration.…
This way, I've got 1 control doing 3 things and I don't have to hunt for…another control. It's a straight forward expression.…Simply relating rotation to rotation. I'm going to do it with my expression…versus another constraint, because I already have an expression going and being evaluated.…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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