From the course: Maya: Fundamentals of Medical Animations
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Working with shader subsurface scattering - Maya Tutorial
From the course: Maya: Fundamentals of Medical Animations
Working with shader subsurface scattering
- [Instructor] In this video, we're going to look at how subsurface scattering can be used to create interesting shaders for your animations. It can help bring color and a sense of depth to your shapes in molecular animation. So what we want to do is assign a new material to our shape. And we're going to use an AI standard surface. In the colors, I'm gonna choose a light blue. Down in the subsurface options, I'm gonna change the weight to 0.4. And then under your subsurface color, if you click this option box, it comes up with a couple of options for you to choose from. These can be quite interesting to experiment with. For the subsurface color, I'm going to choose a nice cyan color. And then in the radius color, I'm going to change this to a deep green. Changing the scale changes the way that the subsurface scattering works on your shape. So you can see very faintly on these edges that these are kind of a dark purplely looking color. If we turn the weight up slightly, you can see…
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