From the course: Maya: Fundamentals of Medical Animations

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Working with shader subsurface scattering

Working with shader subsurface scattering - Maya Tutorial

From the course: Maya: Fundamentals of Medical Animations

Start my 1-month free trial

Working with shader subsurface scattering

- [Instructor] In this video, we're going to look at how subsurface scattering can be used to create interesting shaders for your animations. It can help bring color and a sense of depth to your shapes in molecular animation. So what we want to do is assign a new material to our shape. And we're going to use an AI standard surface. In the colors, I'm gonna choose a light blue. Down in the subsurface options, I'm gonna change the weight to 0.4. And then under your subsurface color, if you click this option box, it comes up with a couple of options for you to choose from. These can be quite interesting to experiment with. For the subsurface color, I'm going to choose a nice cyan color. And then in the radius color, I'm going to change this to a deep green. Changing the scale changes the way that the subsurface scattering works on your shape. So you can see very faintly on these edges that these are kind of a dark purplely looking color. If we turn the weight up slightly, you can see…

Contents