Join George Maestri for an in-depth discussion in this video Working with secondary motion, part of Character Animation: Maya.
- View Offline
At this point we have just the main mass of the character animating.…We've got the platform moving forward and then the torso of the character…reacting to that motion.…But the character is made of many joints.…The spine has several joints, the arms also, and the head, all have joints that…will be affected by these forces, so the character himself will move in stages.…In other words, the feet move forward first and then the hips start moving…forward a little bit later, then the shoulders, and then once the shoulders…start moving forward, the hands will start moving forward, because everything…wants to stay in place.…
So in other words, this force will start at the feet, then go to the hips, then…the shoulders, then the arm and the hand.…So each of these will drag behind what it's connected to by a few frames because…it takes a while to get everything going.…Now in animation terms this is typically called secondary motion, but it also…can be known as drag as well.…So let's go ahead and start doing a little bit more realistic animation.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue