Join George Maestri for an in-depth discussion in this video Working with polygon booleans , part of Maya Essentials 2: Polygonal Modeling Techniques.
Now let's take a look at some additional modeling tools that we can use in Maya.…We're first going to take a look at Booleans.…Now Booleans are just a way to add and subtract objects to create things like holes or protrusions,…that sort of thing. I'm going to start by creating a Polygonal Cube.…I'm going drag this out in my perspective window and drag up my height. The size and…shape really doesn't matter all that much.…
And then let's go ahead and create something with which to intersect this, so I'm going…to start with a cylinder.…So I'm going to select a cylinder, and this time I'm doing it from the tool shelf.…You can certainly do it from the Create menu as well.…And I'm just going to create a slightly taller cylinder here.…And then I'm going to hit 5 to shade that.…I've got this cylinder, and I've got this box.…So we can use this cylinder as a tool with which to affect the cube, or we can do it…the other way round if we want. But let's start with the cylinder.…
So I'm going to go ahead and move this cylinder up just position it over the top of that box,…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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