One of the coolest features of Nucleus is the ability to save out multiple…caches per object. That means that we can save variations on the same…animation, we can swap those out, we can blend them, we can even animate…the blending, we can even go in and paint certain areas to use one cache, and…other areas to use another cache.…In this scene, what I have got is a character who's just draped with a scarf, and…when I press Play, you'll see that the scarf is just going to settle down for a…second. It takes about one second to come out of its initial state. You'll see…that a lot with nCloth is, even though you set an initial state, you'll still need…to have about one second run up while that cloth settles.…
But after that one second run up, then it should be more or less static, because…there are no forces acting upon it; there's no wind, and there's no animation on the figure.…So we're going to create our first cache with no wind. I'll select that scarf,…and go up to the nCache menu, and choose Create New Cache.…
Author
Released
11/30/2012- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Duration
Views
Related Courses
-
Introduction
-
Welcome39s
-
Using the exercise files1m 28s
-
-
1. nCloth Basics
-
Adopting a scale convention4m 27s
-
Building polygon primitives5m 42s
-
Freezing transforms1m 38s
-
Creating passive colliders1m 46s
-
Creating nCloth2m 17s
-
Setting Nucleus Space Scale2m 47s
-
Choosing an nCloth preset2m 18s
-
2. Simulating Dynamic nCloth
-
Planning and preparing1m 10s
-
Laying out the scene4m 49s
-
Defining materials2m 40s
-
Constructing a simulation5m 48s
-
Adjusting strength drop-off3m 15s
-
Adding Nucleus wind1m 29s
-
Using interactive playback1m 33s
-
-
3. Directing nCloth
-
Tuning solver attributes2m 34s
-
Adjusting dynamic properties4m 29s
-
Setting the initial state2m 25s
-
Creating an nCache6m 59s
-
-
4. Optimizing Performance
-
Duplicating nCloth5m 25s
-
Assigning Nucleus solvers2m 14s
-
Using collision layers5m 6s
-
Extruding nCloth3m 14s
-
Modeling nCloth garments2m 30s
-
-
5. Integrating nCloth with Animation
-
Welding adjacent borders4m 17s
-
Working with nCaches6m 32s
-
Painting cache weights3m 54s
-
-
6. Simulating Special Effects
-
Simulating many objects6m 44s
-
Adjusting lift and drag6m 30s
-
Applying wind shadow2m 34s
-
Connecting nCloth to fields4m 19s
-
Simulating rigidity3m 46s
-
Scaling time with nCache2m 5s
-
Tearing nCloth2m 40s
-
-
Conclusion
-
Goodbye47s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Working with nCaches