One of the coolest features of Nucleus is the ability to save out multiple…caches per object. That means that we can save variations on the same…animation, we can swap those out, we can blend them, we can even animate…the blending, we can even go in and paint certain areas to use one cache, and…other areas to use another cache.…In this scene, what I have got is a character who's just draped with a scarf, and…when I press Play, you'll see that the scarf is just going to settle down for a…second. It takes about one second to come out of its initial state. You'll see…that a lot with nCloth is, even though you set an initial state, you'll still need…to have about one second run up while that cloth settles.…
But after that one second run up, then it should be more or less static, because…there are no forces acting upon it; there's no wind, and there's no animation on the figure.…So we're going to create our first cache with no wind. I'll select that scarf,…and go up to the nCache menu, and choose Create New Cache.…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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