From the course: Maya: Game Prop Creation
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Working with hard edges and subdividing
From the course: Maya: Game Prop Creation
Working with hard edges and subdividing
In this video I'll look at sculpting a high poly model, starting out by subdividing and hardening some edges. What I'll do is take these three boards and combine them. This way instead of projecting one at a time, I can project all three. As each of them will have a cage that runs around the board for projection. I'll select them. As a note, I'm here in face, and I need to right-click and make sure, I'm in Object mode before I combine. Otherwise Maya will return an error saying there's no object selected. With them all selected I'll choose Mesh and Combine. Remember that combining or extracting or separating doesn't disturb UVs, it's transparent, meaning that the UVs are still applied to the faces regardless of what object they're part of. I'll delete the history. As we can see over here in my Attribute Editor, this is getting a little bit long. I'll press Shift+Alt+D. Alternately, I can choose Edit > Delete by Type > History. There's my objects, and we can see I've got them as…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
-
Understanding the importance of a low poly count4m 46s
-
Overview of normal maps9m 26s
-
Overview of the high-poly projection pipeline3m 10s
-
Planning the UV space for projection5m 29s
-
Working with hard edges and subdividing7m 22s
-
Adding details by beveling and extruding6m 50s
-
Fixing geometry7m 39s
-
Using the Sculpt Geometry tool and soft selection to add dents9m 32s
-
Baking the high-poly model onto the low-poly model to produce a normal map8m 21s
-
-
-
-
-