From the course: Maya: Game Prop Creation

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Working with hard edges and subdividing

Working with hard edges and subdividing

From the course: Maya: Game Prop Creation

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Working with hard edges and subdividing

In this video I'll look at sculpting a high poly model, starting out by subdividing and hardening some edges. What I'll do is take these three boards and combine them. This way instead of projecting one at a time, I can project all three. As each of them will have a cage that runs around the board for projection. I'll select them. As a note, I'm here in face, and I need to right-click and make sure, I'm in Object mode before I combine. Otherwise Maya will return an error saying there's no object selected. With them all selected I'll choose Mesh and Combine. Remember that combining or extracting or separating doesn't disturb UVs, it's transparent, meaning that the UVs are still applied to the faces regardless of what object they're part of. I'll delete the history. As we can see over here in my Attribute Editor, this is getting a little bit long. I'll press Shift+Alt+D. Alternately, I can choose Edit > Delete by Type > History. There's my objects, and we can see I've got them as…

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