Join George Maestri for an in-depth discussion in this video Working with foot placement, part of Maya: Character Animation.
Another way to affect the character of the walk is to adjust the foot placement.…So, in this walk, which is our standard 16-frame walk,…if I make the character's feet touch down in different places relative to the…hips, it will affect the way that the walk works mechanically.…So let's go ahead and do a basic catwalk-- in other words, the type of walk that…models do on the runway.…So what they typically do is they walk with their feet right in front of each other.…
So in this case I'm going to use this centerline here on the grid, and I am going…to use that as kind of my guide. And I'm just going to rough this in;…I am not going to be exactly right on, but I am going to try and keep it…as close as possible.…So on this first step, I am going to select the left and right foot and just…move them in, so that we have the feet right in front and behind each other.…Then I'm going to keep this right foot selected. And one of things I am…getting here is I am getting this kind of a little bit of a jump here…
Author
Released
5/20/2011Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue
Skill Level Intermediate
Duration
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A: Linktivity Presenter is no longer available since the recording of this course. An alternative on-screen drawing tool is VB Doodle, which works with most 3d rendering software. Download VB Doodle here.
Related Courses
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Modeling a Character in Maya
with Ryan Kittleson3h 3m Intermediate
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Introduction
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Introduction1m 6s
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Using the exercise files1m 8s
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Using other rigs48s
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1. Posing Digital Characters
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Creating strong poses3m 27s
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Creating stock poses4m 24s
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2. Animating Characters in Motion
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Understanding drag5m 51s
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Refining the animation7m 13s
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3. Creating Pose to Pose Animation
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Keyframing initial poses4m 21s
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Creating the blocking pass7m 42s
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Moving holds5m 27s
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Animating weight shift4m 20s
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Animating a wave9m 53s
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4. Animating Walks
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Analyzing a walk5m 43s
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Animating a walk: The feet5m 54s
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Animating a walk: Arm motion7m 27s
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Animating a walk: The head4m 15s
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5. Adding Character to a Walk
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Working with foot placement3m 50s
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6. Animating Runs
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A run in four poses2m 39s
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7. Facial Animation and Dialogue
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Animating blinks7m 56s
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Animating a head turn4m 35s
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Working with audio3m 37s
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Overview of mouth controls2m 44s
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Animating vowels15m 14s
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Animating lip sync: The head9m 44s
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Animating lip sync: The body5m 10s
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8. Animating a Scene
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Creating the main poses4m 18s
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In-between blocking pass3m 27s
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Animating moving holds5m 19s
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Creating weight6m 19s
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Animating dialogue8m 12s
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Finalizing the animation11m 19s
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Conclusion
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Goodbye24s
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Video: Working with foot placement