Join George Maestri for an in-depth discussion in this video Working with foot placement, part of Character Animation: Maya.
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Another way to affect the character of the walk is to adjust the foot placement.…So, in this walk, which is our standard 16-frame walk,…if I make the character's feet touch down in different places relative to the…hips, it will affect the way that the walk works mechanically.…So let's go ahead and do a basic catwalk-- in other words, the type of walk that…models do on the runway.…So what they typically do is they walk with their feet right in front of each other.…
So in this case I'm going to use this centerline here on the grid, and I am going…to use that as kind of my guide. And I'm just going to rough this in;…I am not going to be exactly right on, but I am going to try and keep it…as close as possible.…So on this first step, I am going to select the left and right foot and just…move them in, so that we have the feet right in front and behind each other.…Then I'm going to keep this right foot selected. And one of things I am…getting here is I am getting this kind of a little bit of a jump here…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue