Join George Maestri for an in-depth discussion in this video Working with files and Maya projects, part of Maya 2015 Essential Training.
…As you start using Maya, you may want to move your data from place to place.…Because of that, I highly recommend that you start using what are called projects.…Now in Maya, a project is basically just…a folder that has a known series of subfolders.…And that way, Maya knows exactly where everything is at.…It knows where your textures are, where your scene files are, and so on.…If you don't use folders, it's very easy for scenes to get broken.…You can lose a link to a texture file or a…bitmap or something like that, and your scene won't render properly.…
So, when you start up with Maya, it's best to…just create a blank project for you to work in.…And we can do that by using the project window.…We'd go File > Project Window, and this comes up.…Now this gives us the name of the project, its location and…then these here are all the sub folders where it will store everything.…So, for example, your scene files will be in scenes.…Your sound will be in sound.…Source images are where your textures live and so on.…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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