Join George Maestri for an in-depth discussion in this video Working with files and Maya LT projects, part of Up and Running with Maya LT.
- When we create a scene in Maya LT, we may have multiple files that are involved with that scene. We have our main Maya LT scene file, which contains our geometry, but things such as textures and movies and other sorts of files can be external. So, in order to keep everything organized, Maya LT has what's called a project structure. So when we start working with scenes, we want to make sure that we organize them according to Maya LT's rules.
Now I have all of our scene files set up as projects. So I'm going to minimize Maya LT for just a little bit here. In our Exercise Files folder, we have one folder per chapter. So if you go into the Chap01 folder, you'll see that I have a number of subfolders here. And these are what's called a Maya project. So the important directories, or the folders that you want to look at, are the scenes file, which has all of our Maya scenes. As well as sourceimages, and these have all of the image maps that we use.
In addition to that, we have one for images and these are for output images. We also have sound files, things such as scripts if you're doing scripting and so on. But this folder structure is standardized. So when you start working with Maya LT, I want to you to go ahead and use these. This way Maya will know exactly where everything is at. So let's go back into Maya LT. If we want to create a project, we can do that very easily by going into File, Project Window.
And in this window, we can point to a folder and create the project, and it will create all of the subdirectories listed here. And once we do that, then we have a project we can use. But I've already done that. So let's go ahead and go into File, Set project. I'm going to go into my Exercise Files folder on my Desktop, and just highlight Chap01 and select Set. Now once I've done that, it now knows where all of my texture, maps, and everything else involved with my scenes are located.
Now at the beginning of every chapter, we're going to reset our project to that chapter. So right now we're on Chapter 1, so let's use the Chapter 1 project. Now once I've done that, I can go ahead and open a file. So I can go, File, Open Scene, and I'm just going to select the first one in the list here, 01_02.mlt, and select Open. And when I do, it should bring in my Maya LT scene and also have all of my textures connected.
Now if your textures are not connected and you're not seeing textures in the scene, that could mean that your project is not set properly. So just remember to use projects when you're using Maya and Maya LT.
- Configuring viewports
- Selecting objects
- Rotating, scaling, and pivoting
- Working with the Attribute Editor
- Organizing scenes with layers
- Creating polygonal models
- Modeling polygonal meshes
- Creating materials
- Applying textures
- Animating objects
- Exporting assets to Maya or Unity