Join George Maestri for an in-depth discussion in this video Working with the exercise files, part of Maya 8.5 Character Rigging.
Now there's one more thing before we get into the lessons, and that is how…Maya deals with files.…And Maya likes to work with what are called Projects, and what a project is…simply a collection of directories that Maya knows where everything is.…Now Maya can just take files from anywhere, I mean, you can put a Maya--what's…called a Maya Binary or Maya ASCII file--which is essentially your Maya scene.…You can put that anywhere.…But typically, Maya likes to have it in a very rigid hierarchy, and that makes…sure that it knows where all the textures are and all the animation and where to…render and all that sort of stuff. So what we can do is we can create a project.…
Do Project > New, and now we're already going to have our project set up for…these lessons, but I'm just going to show you this New.…And what it does is it just kind of shows you where the location is.…So I'm going to go ahead and use defaults, left-click on Use Defaults, it'll…tell you that we have Scenes, Images, Source Images, Clips, where the Sound…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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