Join Mark Lefitz for an in-depth discussion in this video Working with area lights, part of Photorealistic Lighting with Maya and Nuke.
Now that we know what kind of light types we are going to be using -- the area…lights -- let's start lighting.…Let's go back into our Create menu > Lights > Area Light.…We need to scale and rotate this light in the place, taking advantage of our…background image analysis from chapter 1, as well as looking at our IBL in our scene.…So we go to Panels > Perspective.…Let's dolly in, and tumble and track out, hit the W key; let's move the light out.…
Let's swing around here.…We notice in IBL that there is a lot more light coming from this general…direction, because this light is going to be our key light, mimicking the sun.…Back to panels, and Look Through Selected,…and let's back this camera out.…We are actually looking through our light right now.…Now back to Panels > Perspective.…Another nice little trick I can do is I can hit the T key.…That gives us another manipulator.…This second manipulator is actually our look at point, where the light is…going to be following.…
So let's hit our spacebar.…We look in our top view.…
- Understanding image-based lighting
- Analyzing and color correcting the background plate
- Creating a 3D camera to match the plate
- Lighting with low-quality settings and proxies
- Setting light samples
- Setting up render passes
- Rendering mattes ground shadow, and occlusions passes
- Adding gamma correction in Nuke
- Adding the object to the plate and rendering the final composite
- Retouching the composite using Photoshop
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. Image-Based Lighting
Correcting the HDRI5m 22s
2. Asset Integration
4. mental ray Rendering
5. Creating Secondary Passes
6. Compositing the Rendered Passes in Nuke
7. Final Touch-Ups in Photoshop
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