Join George Maestri for an in-depth discussion in this video Working with NURBS Booleans, part of Maya 2013 Essential Training: 3 NURBS Modeling Techniques.
In Maya, you can also do Booleans on NURBS surfaces.…So let's take a look at how to do that.…I'm going to create two simple objects.…I'm going to create a cylinder, so I'm going to go ahead and just click and drag…a simple cylinder here. And I'm actually going to just select the top and bottom…caps of that and delete it, so this way I have a hollow cylinder.…So now I'm going to go ahead and duplicate this and rearrange it.…
So I'm going hit Ctrl+D to duplicate, and I'm just going to move this one off the…other one, and let's rotate this 90 degrees in Z, and maybe even just scale it…down just a little bit. And I'm going to move it so that the two intersect.…Now this is a common type of connection that you may want to make using NURBS…surfaces and for many purposes, just doing this is okay. But if we look at it,…we actually have additional geometry here. So if I look at this in wireframe,…you can see that one object is interpenetrating the other.…
It's not as clean as we could make it.…So if we want, we can do what's called a Boolean to connect these together.…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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