Learn about the concept of subdivision surfaces as a way to create organic models in Maya 2018. This video takes a look a subdivision surfaces, which let you organically smooth a polygonal surface. George demonstrates methods for smoothing surfaces as well as methods for managing the level of detail.
When you smooth your models, you're actually…adding detail to them.…There are many times when you want to keep your models light…but also smooth them, and for this we can use…what are called subdivision surfaces.…Now what this does is it essentially smooths your model…interactively, so it adds the smoothing that you need,…but it keeps the overall geometry load low.…So, let's take a look at how this works.…The easiest way to smooth geometry is to select an object.…
And we have three key presses here.…We have one, which keeps it at the base mesh.…Two, which smooths the object, but also overlays that mesh,…which you can see here, and that's called the cage.…And then three, where it actually gets rid of the cage…and it shows you the smooth mesh.…So we have one, two, and three.…Now what this does is it basically shows you…a smooth version of the mesh,…but allows you to have the original detail here.…
So if I were to go into say vertex mode and start to model,…you'll see that I'm actually now modeling a smooth surface.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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