Understand the concept of subdivision surfaces as a way to create organic models in Maya 2017. This video takes a look a subdivision surfaces, which is a procedural way to organically smooth a polygonal surface. George demonstrates methods for smoothing surfaces as well as methods for managing level of detail.
- [Voiceover] We often want to create organic models in Maya…and we can do that using our polygonal tools.…Now, if we want to, we can certainly add enough detail…to our models to make them smooth,…but probably the better strategy…is to use what's called subdivision surfaces…and this allows Maya to automatically smooth your models.…So, here I have this simple tree…and if we want, we can automatically smooth it…in the View Port.…We have three hot keys: One, Two and Three.…
If I select my model and hit the number One,…it gives me the current mode that I'm in.…Number Two will smooth the model…and also show my original polygonal model…as what we call a cage, which are these wires…that are around the smooth model.…If I hit Three, it just shows the smooth model.…Now, when you model for subdivision surfaces,…you need to very careful…about where you place your edge loops…because edge loop placement…determines the curvature of the surface.…
We can see this very clearly at the bottom of the tree.…So, if I zoom in here…and hit Two to show the wireframe cage,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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