Understand the concept of subdivision surfaces as a way to create organic models in Maya 2017. This video takes a look a subdivision surfaces, which is a procedural way to organically smooth a polygonal surface. George demonstrates methods for smoothing surfaces as well as methods for managing level of detail.
- [Voiceover] We often want to create organic models in Maya…and we can do that using our polygonal tools.…Now, if we want to, we can certainly add enough detail…to our models to make them smooth,…but probably the better strategy…is to use what's called subdivision surfaces…and this allows Maya to automatically smooth your models.…So, here I have this simple tree…and if we want, we can automatically smooth it…in the View Port.…We have three hot keys: One, Two and Three.…
If I select my model and hit the number One,…it gives me the current mode that I'm in.…Number Two will smooth the model…and also show my original polygonal model…as what we call a cage, which are these wires…that are around the smooth model.…If I hit Three, it just shows the smooth model.…Now, when you model for subdivision surfaces,…you need to very careful…about where you place your edge loops…because edge loop placement…determines the curvature of the surface.…
We can see this very clearly at the bottom of the tree.…So, if I zoom in here…and hit Two to show the wireframe cage,…
Author
Released
7/25/2016It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Rendering
- Animating in Maya
Skill Level Beginner
Duration
Views
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Introduction
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Welcome44s
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Notes on the Arnold renderer1m 20s
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1. The Maya Interface
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Configure viewports7m 50s
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Navigation4m 29s
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Customize the interface4m 14s
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Use Maya workspaces1m 31s
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2. Select and Manipulate Objects
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Select objects5m 46s
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Use the Move tool5m 3s
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Rotate and scale2m 20s
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Manipulate pivots3m 21s
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Duplicate objects3m 6s
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Snapping objects2m 56s
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3. Organize Maya Scenes
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Work with the Outliner6m 30s
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Create hierarchies5m 19s
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Grouping objects4m 51s
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Use groups as Pivots2m 8s
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Understanding the Hypergraph5m 29s
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Hide and show objects5m 37s
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Create layers5m 6s
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Work with selection masks2m 30s
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4. Create Polygonal Models
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Create polygonal objects6m 42s
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Select polygonal components5m 58s
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Model a low poly tree5m 33s
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Combine and separate3m 39s
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Boolean tools5m 57s
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5. Model Polygonal Meshes
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Setting up reference7m 32s
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Model against reference4m 6s
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Use the extrude tools5m 55s
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Use the bevel tools2m 52s
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Work with edge loops4m 45s
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Model symmetrical objects4m 55s
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Mirror geometry2m 55s
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Extrude along a path1m 44s
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Use the Polygon Bridge tool1m 54s
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6. Refine Polygonal Meshes
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Use the Modeling Toolkit2m 18s
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Model with lattices3m 6s
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Manage object history4m 28s
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7. Sculpt Meshes
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Sculpt a basic landscape4m 51s
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8. NURBS Modeling Techniques
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NURBS primitives5m 27s
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Use NURBS Loft3m 30s
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Use NURBS Extrude3m 12s
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9. Refine NURBS Models
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Create curves on a surface5m 28s
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Project curves on surfaces1m 48s
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Trim NURBS surfaces2m 26s
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Convert NURBS to polygons5m 29s
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10. Create Materials
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Create and apply maps6m 12s
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Use bitmaps as texture3m 19s
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Use the ramp material4m 6s
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Work with Arnold materials7m 50s
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Work with opacity in Arnold3m 42s
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11. Apply Materials and Textures
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Understanding the UV Editor4m 36s
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3D painting6m 26s
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12. Render in Maya
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Render settings menu4m 14s
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Create Maya shadows4m 36s
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Add depth of field4m 11s
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Add motion blur3m 57s
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Use the Light Editor1m 22s
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Batch rendering4m 22s
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13. Animate in Maya
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Create breakdown keys2m 30s
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Ghosting animation2m 42s
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Create animation cycles4m 39s
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Add sound to animations2m 49s
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14. Render in Arnold
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Use Maya lights in Arnold4m 25s
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Render settings in Arnold3m 14s
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Add depth of field in Arnold5m 25s
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Conclusion
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Next steps21s
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Video: Work with subdivision surfaces